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The Lands Beyond

There are plenty who still speak of the Old Kingdoms of Locedur; of the ancestral dwarven homeland in Gundgathol and the Dwarrowdeep, of the great Calonbyd Tree and the elven kingdom of Arnador. But the Old Kingdoms are long gone, swept away by the hegemonic march of the Arta Despotate and the malignant transforming mist called The Dream of Teeth.

The Calonbyd Tree burned. Gundgathol fell into darkness and the Dwarrowdeep to silence. Many fled Locedur for its neighboring continent of Rhunland.

Now, centuries later the Dream of Teeth has begun to recede and the once mighty Despotate flounders and fractures without the mysterious Arta to guide it. Descendants of the original refugees have returned and, with the hardened few who remained in Locedur, strike out into a now-unfamiliar land.

There is fame to be won recovering the relics of the Old Kingdoms. There is fortune to be made fighting for homelands old and new. There is knowledge to be wrung from the shattered ruins and haunted halls of ages past.

Even now in the doughty independent city of Valgo Hold, freelancers and freebooters of all stripes gather to plan their expeditions. Fortune hunters, knights and knaves, the pious and perfidious-- adventurers just like you prepare to risk the lethal wilds outside the city's walls.

Looking past the guarded gates of civilization, who will you be in The Lands Beyond?

Beyonder Magazine is an indie 'zine associated with The Lands Beyond open-table legacy campaign, run at the gamebar No Land Beyond. All game material within is compatible with Old School Essentials by Necrotic Gnome, or most OSR-style TTRPGs.

Issue 1 - Valgo Hold - The past and present of The Land Beyond's cosmopolitan port-city.

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Beyonder Issue 1-1.pdf 2 MB

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